Closer To Release

26/08/2025

So, around one month of development and Crypta is almost ready for it's public release. Sure, the finished build is quite lacking in features and content but I want to do early access-type of release in order to make Crypta: Depths of Darkness better game than what came before it. 

Title Screen of Crypta
Title Screen of Crypta

I've given first Windows-export to few fellow RPG In A Box-developers and gotten good feedback regarding balancing, bugs and content suggestions. There's currently 2 playable levels and I really need to improve my level design skills for future levels. Add secrets, more puzzles and much more. 

Thing is, I really don't have much experience with dungeon crawlers. Why did I make one then? It's hard to explain. Most of it comes down to technical and creative difficulties I've had regarding game development. I had lot of cancelled projects and failed ideas before I started making Crypta. Cyberpunk action game, ghost shooter and some others. I then decided to start making something simple. First I made a character which was a knight, then it slowly started to evolve into dungeon crawler. I simply chose the genre because I felt it fit what I had built so far.

Now, I might not be an expert regarding dungeon crawlers but the feedback I've gotten is positive, and future feedback helps me to build a solid game in the end. Now I just need to fix some bugs that have been reported and do some improvements before official release on itch io. That will be the most exciting (but also stressful) time of development. How will people perceive my game, what will the feedback be, the marketing I need to do, the content I have to build

Life of a game developer is full of things!

This is what gameplay looks like
This is what gameplay looks like