End of year thoughts
So, today I looked back at the games I've made, and results kind of depress me. Lot of poor slop titles made in very short time. I need to do better. I'm planning to cancel all of my current projects except Crypta, which I want to finish. After that it's off to the drawing table and planning what I want to do. RPG In A Box, even if simple and limiting, has been my choice of engine for all this time. I'm still going to use it but I might drift into other choices available at some point. I have dabbled with Unity, Unreal, Gamemaker on and off and I think Gamemaker might be the best choice for me, it's understandable to my brain. I have Asperger and learning new things can be hard for me

Creativity certainly isn't the best way to gain your income and that's definitely something I have learned now. Creating games is hard, time consuming, annoying, frustrating and the list goes on.
Why did I choose to do it then?
Running With Scissors has been my inspiration since before I released my first game. Their love for the craft and love for the fans seemed like something I wanted to be part of. I wanted to make games that were loved by people. Instead I got games that nobody seems to care about and it's my own fault. I didn't put enough effort to making sure my games were the best they could be. I watched a video about indie games today and it said that AAA looks at their game and says "It's good enough" while indie looks at their game and says "I could do better". I'm the AAA here. I didn't think I could do better, I just put something together and called it a day. I must change that.
Other thing is marketing, I don't market my games enough right now. I rely on organic traffic, which there is some but it doesn't convert to people giving feedback or even playing the game at all. It could be multiple reasons but I think the biggest one is that there is no appeal.

Voxel art is quite meh to most people and mine is pretty low effort. I'm not good at modeling or art in general, that needs to be fixed somehow.
Anyway, this concludes my thoughts about the present situation and hopes for the future and the year 2026. I need to put in more effort in everything I do regarding game development. That's all I can do.
