Latest Development News
I decided to start working on a small project that I would finish during the weekend, a post-apocalyptic game where player needs to find last survivors after robot invasion, or something like that, still working on the details of it.
I decided to do this since many developers tell to make small games instead of big ones. And I agree, it helps with actually finishing a project. And considering that my last project, Crypta: Depths of Darkness was medium-sized game, it kinda feels good to make something small again. Just 3 levels, one enemy type and one weapon. Those are my rules in crafting this game.

Before Crypta was finished, I started working on currently untitled action-RPG that is currently in early stages of development. I am considering lowering scope of the project and making it small as well, I feel like making big games is not my thing, and honestly, as a one man team, it is pretty reasonable to keep dropping the scope to avoid project cancellation or burnout.
I'm also planning to stop making devlogs on YouTube and focusing on this blog more, I prefer writing English over speaking it due to few reasons, one of them being fear of pronouncing things weirdly. It's also much easier to make a blog post than make a YouTube devlog. So expect more writings to be shared onto this website in the future!
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